Developed for my IT265 class, this small game demonstrates various topics and the process of iterative development. It's a top-down "dungeon crawler" where players use click-to-move and click-to-interact mechanics to navigate through procedurally generated dungeons. Each dungeon room contains 2-5 chests: one always holds a key to the next room, while others may be empty, contain a random reward, a trap, or an enemy. The aim is to survive each level without losing all of the character's life, with each successful level leading to a new, procedurally generated challenge, allowing for an infinite gameplay experience. Players have access to a couple of base abilities to help them survive: a "Sap" ability to stun or disable dangerous chests and a lockpicking ability to open locked chests through a mini-game. Both abilities have limited uses but can be replenished from reward chests.